Promote Your Indie Game For Free
You've put in the work... now get out the word. Join the conversation with Jester of Godot
It can take months or even years of dedicated effort to build a game. And then, once it’s finally published… silence. No one plays. The world doesn’t even take notice.
No matter how good the quality of a game is, the fight for attention is so fierce that skill doesn’t guarantee commercial success.
Regardless of how devastating and unfair this reality is, so many indie game developers have endured the pain of that experience.
Sure, there’s the occasional runaway success story that keeps our hope alive. Who hasn’t dreamt of making the next Stardew Valley, Shovel Knight, or Minecraft?
But the bitter truth of game development is that after all the work that goes into it, a majority of indie games published on Steam won’t even make $4000.
But together, we can beat those odds.
Announcing The Jester of Godot YouTube Channel
Each Friday, I’m setting aside 5 hours away from my own game development to do one-hour interviews/demos with developers that are nearly ready to publish or already have.
Is this too good to be true? Why am I interviewing you and helping to promote your game for free? Three reasons.
To build my own channel. When we each share the interview on our social media, we’ll cross pollinate. Some portion of your audience will subscribe to become my audience, and vice versa. As a new channel, I don’t have much of an audience to start with. My target is to help promote at least 25 other people’s games by the time I’m ready to launch my own. If you’re one of the first people I interview before I’ve built up the channel, I’ll be happy to circle back around and do a second interview once my audience has grown.
To make friends with other developers. Development is lonely. Solo development is especially grueling. Making time for conversations with other people who are going through the same thing is just plain ol’ good for the soul. I can indefinitely continue doing interviews with fellow developers a few hours a week because it doesn’t feel like work for me. If anyone has a game that goes viral, that indirectly benefits all of us in the network, as we become more likely to have our games discovered, too.
To learn from other developers. If you’re publishing your game, then you’ve reached a level that I still aspire to. I’m curious to hear all about your ups and downs. As Otto Von Bismark put it, “only a fool learns from his own mistakes. The wise man learns from the mistakes of others.” Even if you have imposter syndrome or don’t feel like you did anything special, let your viewers and players be the judge of that!
If you’re interested in scheduling an interview, the best place to reach me is Twitter: @godotjester but I’m also available by email: JesterOfGodot@gmail.com. If you know anyone who’d like to get free promotion for their game, be sure to share this with them!